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Tuesday, 13 January 2015

ACSS InfoTech 2014-15 Day: 64

Now that the room of my game is expanding more and more, I decided to look into creating checkpoints. To start, I created two different enemy sprites, one for the first half of the map and the other one for the second half of the map.


I also found two helpful Youtube videos that I currently am trying to follow:







Even though the videos are pretty long in terms of time, they really go in depth on each part of the scripts which I feel will help me going forward on creating a checkpoint. 

Monday, 12 January 2015

ACSS InfoTech 2014-15 Day: 63

Today I was experiencing an error where Game Maker states the following message:

Error: Too many objects, you can only have 15

Without me knowing, Game Maker added a limitation to their free version application. After some research I found out that Game Maker was now giving out the Standard Version for no cost and inside that version, there are no limitations at all. The version I had turned out to be outdated for some time. So as of right now, the version I currently have carries no limitations. 

I got started on adding more to the game (obstacles, moving clouds, enemies, etc.). Knowing that there are no limitations, I feel that I can add more features to the game. 





Friday, 9 January 2015

ACSS InfoTech 2014-15 Day: 62

Today I finished up the moving platforms by creating a vertical moving cloud sprite as opposed to the horizontal one. The scripts were very similar as I really only needed to change the variable "x" into "y". The one thing I found out when working with the script is that the cloud stops moving once the main sprite jumps onto the cloud. When the main sprite is off the cloud, the platform begins to move again. I'm going to be leaving that in for now as I find that it isn't an issue I am worried about.







Thursday, 8 January 2015

ACSS InfoTech 2014-15 Day: 61

Today I got right into making a moving platform. Most of the tutorials I found were outdated so I had change up the script a bit so it works in the current version of Game Maker.

The constant given was RADIAN, since the "define constant" option has been removed from the latest version of Game Maker. Instead, I just replaced the constant with the value of it which is
0.017453292519943295769236907684886. I also added a script that makes it so that when the main sprite touches this sprite, it will restart the room. Now that I got a moving platform moving, I can start adding more obstacles in the game.




Wednesday, 7 January 2015

ACSS InfoTech 2014-15 Day: 60

After finishing up the intro screen for both my own game and the main project, I have decided to expand a bit on the game I am currently working on. I made the room larger in size and am looking into create moving enemies and moving platforms as seen in these videos (tutorials):




Tuesday, 6 January 2015

ACSS InfoTech 2014-15 Day: 59

Today I found out a good, simple solution for re-sizing the sprites of the object which was, scaling the canvas size of each of the sub images. Doing so, this makes re-sizing a lot easier as the image itself can stretch to the right size. Another method is individually re-sizing the subimages but you would have to do it one by one where as resizing the canvas applies to all of them.




I moved the objects around a bit, so it looks like this currently. I plan to fill in the empty space with the name of the game, logo, etc.




Monday, 5 January 2015

ACSS InfoTech 2014-15 Month: January, Day: 58

This month, I plan on finishing up on Game Maker. More specifically, my platform game and the main project. As of right now, I am working on completing my platform game and (currently) working on an intro screen for the main project. If I have some time left in this course I want to look into video editing and maybe some photo manipulation.