Friday, 28 November 2014
ACSS InfoTech 2014-15 Day: 43
The next thing I plan to do, is create a custom loading screen for our RPG project. As a group we have decided to create one and so I looked further into making a loading screen by finding a couple youtube videos which show how to make one. I found that both videos have their own different way of making a loading screen, so I will try to experiment with both methods.
Thursday, 27 November 2014
ACSS InfoTech 2014-15 Day: 42
Today, I was able to send Ty my mute button file using the same method I have used previously but by sending just the sprites, objects and .png files needed. The two .png files were the On and Off buttons used for the mute button. The object script sent needed to be slightly adjusted so that it will work with the final game. What also was adjusted is that the mute button only works when the pause menu appears so that it doesn't interrupt with the actual game. The game itself is coming along really well as of right now which is great to see.
Wednesday, 26 November 2014
ACSS InfoTech 2014-15 Day: 41
Today I was able to find out how to send compressed Game Maker files and import them into games.
The method I used was exporting the project by going to File > Export Project. This creates a compressed game maker file which holds all the objects, sprites and rooms. This makes it a lot more easier if you are sending it through places like email or Skype compared to sending a whole folder.
The method I used was exporting the project by going to File > Export Project. This creates a compressed game maker file which holds all the objects, sprites and rooms. This makes it a lot more easier if you are sending it through places like email or Skype compared to sending a whole folder.
To add the compressed Game Maker file into my project, I went to File > Import
I was able to send my pause button file to the RPG game Ty, Justin and I are making. With a few adjustments to the script, the pause button seems to be working fine. Another option in sending Game Maker files is downloading a program called "Winraw" which allows you to extract compressed folders.
Tuesday, 25 November 2014
ACSS InfoTech 2014-15 Day: 40
Today, before I got started on creating sound effects for the pause button, I changed the script a bit so that it will work with the project Ty, Justin and I will create. By changing the script from
"pause" to "free" it will be able to work in the file Ty has. Fortunately, the pause button still works with the "pause" variable turned into "free"
"pause" to "free" it will be able to work in the file Ty has. Fortunately, the pause button still works with the "pause" variable turned into "free"
Monday, 24 November 2014
ACSS InfoTech 2014-15 Day: 39
Today, I moved the main pause button file that will be used for the RPG game into its own separate folder along with the mute button. For the pause button, I wasn't too sure if there was a faster way to move all the scripts used for just the pause button itself into another file, but what I decided to do was copy and paste the scripts which gets the job done as well.
Now what I have gotten started on is implementing a sound effect for when the pause button pops up. I decided use a sound effect that was provided by the school (in the hand out folder under #sounds). Using the "when ESC is pressed" action, I connected it with the sound effect I am using. The problem I'm coming across is that the sound doesn't pop up even when I use the "when ESC is pressed" action key.
Friday, 21 November 2014
ACSS InfoTech 2014-15 Day: 38
Today, I was finally able to center the text of the pause button. The script I used was this:
draw_text(view_xview[0]+view_wview[0]/2,view_yview[0]+view_hview[0]/2,"Game Paused")
in replacement of this script:
draw_text(room_width/2,room_height/2,"Game Paused");
draw_set_halign(fa_center)
The new script is basically a compressed version of the older one and fortunately this one actually works.
draw_text(view_xview[0]+view_wview[0]/2,view_yview[0]+view_hview[0]/2,"Game Paused")
in replacement of this script:
draw_text(room_width/2,room_height/2,"Game Paused");
draw_set_halign(fa_center)
The new script is basically a compressed version of the older one and fortunately this one actually works.
Thursday, 20 November 2014
ACSS InfoTech 2014-15 Day: 37
So I am still having problems with centering the text of the pause button at the moment. I did a bit of research over at the Game Maker forums where others were having the same problem. The script that was suggested was:
draw_set_halign(fa_center) or draw_set_halign(fa_middle)
I tried both scripts but had no luck and resulted in this:
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