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Monday, 19 January 2015

ACSS InfoTech 2014-15 Day: 68

I spent a good amount of time working with creating a NPC sprite. I didn't have an idea in mind at first, but I decided to start off with creating a basic NPC that is kind of unusual to what you would usually see on an everyday basis.
To be honest I don't think it is too bad for my first go at creating a character through Game Maker. Since Ty and I's style of a Game Maker sprite is noticeably different, I sent my sprite to him through Skype so that he could work with creating a version of my character that looks similar to his characters since he has most of the files on his computer. 

Friday, 16 January 2015

ACSS InfoTech 2014-15 Day: 67

Today I got started with creating NPC sprites. I decided to create sprites through Game Maker itself. I have an idea of some characters I want to create for the main project. The tools for creating a sprite are pretty straight forward but there were plenty of tools to use. Most of the controls I played around with were similar to Photoshop (opacity, colour wheel, magic wand tool). The challenging thing about this is creating a character sprite since I have no experience doing so.


Thursday, 15 January 2015

ACSS InfoTech 2014-15 Day: 66

For the main project, I am currently working with creating NPC sprites (Non-Player Characters) for the RPG game and moving the intro screen I created for the game to it's own separate file. In regards to creating NPC characters,  I found a few sprite generators that I played around with just to get an idea of what I could use for the game:

http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#?body=tanned&nose=button&ears=big&legs=robe_skirt&clothes=longsleeve_brown&mail=chain&tie=on&hat=cap_leather&sex=male

http://www.mmorpgmakerxb.com/p/characters-sprites-generator

http://www.piskelapp.com/

So this is something I don't have too much experience with so it should be fun learning along the way and working with.


Wednesday, 14 January 2015

ACSS InfoTech 2014-15 Day: 65

Today, I got started on creating the scripts for the second enemy. The scripts here control the movement of the enemy sprite and collision with the main character. 


When the main sprite collides with this enemy, it will respawn at a different starting point as oppose to the original one at the very beginning. Basically, this will be the checkpoint of this mini project.  



Tuesday, 13 January 2015

ACSS InfoTech 2014-15 Day: 64

Now that the room of my game is expanding more and more, I decided to look into creating checkpoints. To start, I created two different enemy sprites, one for the first half of the map and the other one for the second half of the map.


I also found two helpful Youtube videos that I currently am trying to follow:







Even though the videos are pretty long in terms of time, they really go in depth on each part of the scripts which I feel will help me going forward on creating a checkpoint. 

Monday, 12 January 2015

ACSS InfoTech 2014-15 Day: 63

Today I was experiencing an error where Game Maker states the following message:

Error: Too many objects, you can only have 15

Without me knowing, Game Maker added a limitation to their free version application. After some research I found out that Game Maker was now giving out the Standard Version for no cost and inside that version, there are no limitations at all. The version I had turned out to be outdated for some time. So as of right now, the version I currently have carries no limitations. 

I got started on adding more to the game (obstacles, moving clouds, enemies, etc.). Knowing that there are no limitations, I feel that I can add more features to the game. 





Friday, 9 January 2015

ACSS InfoTech 2014-15 Day: 62

Today I finished up the moving platforms by creating a vertical moving cloud sprite as opposed to the horizontal one. The scripts were very similar as I really only needed to change the variable "x" into "y". The one thing I found out when working with the script is that the cloud stops moving once the main sprite jumps onto the cloud. When the main sprite is off the cloud, the platform begins to move again. I'm going to be leaving that in for now as I find that it isn't an issue I am worried about.